Dragons of Tarkir Spoilers, Week Three
The remainder of the cards from Dragons of Tarkir were spoiled late last week so we have the last few to go over, as well as my top 5 picks….
I really like this card as a control finisher out of the sideboard. I don’t like it for the maindeck as it turns on your opponent’s removal and they are unlikely to bring in enchantment removal without having seen it. Once this enchantment hits the battlefield it will just grow and grow and give you an inevitable win. It doesn’t take long to get enough counters on this card that your opponent must block it every turn.
Even more conditional two mana removal for white. Sure this is an enchantment that can be destroyed at some point, but it does a pretty good Chained to the Rocks impression for decks that don’t play . It hits a lot of early threats that need hitting, such as Goblin Rabblemaster and Mantis Rider, and when a huge portion of the decks being played will likely be aggro this should be good enough.
This seems to be a better version of Empty the Pits. In decks designed around it’s effect you should be able to get consistent creatures out of it, and they can often by big. I don’t see it making anything super competitive however.
Another piece of the combo with Corpseweft, this card is a well costed zombie lord that works well with Necromancer’s Stockpile. Even that you can use this as the only creature in a control deck, with a few other zombie producers such as Empty the Pits, should be able to give you inevitability to win long games.
Surrak’s new form doesn’t seem that amazing when you first look at it. A 5/4 for isn’t that great compared to some of the cards has offered in the past. The upside to Surrak is that with a number of 3 drops in play he gets to haste himself and after that he’ll be able to haste pretty much any creature you play. Could be good in based aggressive decks.
For standard this is probably the best of the new command spells. You should easily be able to get a 2 for 1 by casting this and have a ton of versatility. Even the blanking out a burn spell mode will be super good in certain cases when you can use it to save your creature plus gain some other advantage. Should see play in everything from aggro to the Mastery of the Unseen decks to even midrange.
Top 5 Picks
Here’s a brief rundown of the 5 cards I think will make the biggest splash in standard in no particular order. Or maybe they’re just the cards I’m most interested in playing….