Eldritch Moon First Look
Eldritch Moon spoilers started a bit early with a surprising revelation: Emrakul has traveled to Innistrad!
Okay, so maybe it wasn’t the biggest surprise. Well, I guess almost everybody saw it coming….
This card seems pretty powerful if you ask me, though there are some issues. Currently you can often get more bang for your buck playing Ulamog, the Ceaseless Hunger in ramp decks. However, as the game goes on longer, it becomes easier and easier to cast Emrakul while still keeping mana up. With so many delirium enables printed in Shadows it’s very possible that you will be able to cast Emrakul at only 8 mana (land, creature, instant, sorcery, enchantment) or so. For all that you get a monstrous 13/13 flyer with trample and protection from instants. The last bit isn’t super exciting as there isn’t that much instant speed removal going around right now, sadly. The hugely relevant bit is controlling your opponent’s next turn, even if they then get one after that. With a full turn abusing your opponent’s resources against them you can hopefully run their best creature into Emrakul during combat, maybe run a few other creatures into your team, utilize their sorcery speed removal against them, and maybe even get rid of most of their hand. Even just the information gained may be enough to tilt the game in your favor.
Let’s also not forget the synergy between Emrakul and Nahiri, the Harbinger. Using Nahiri’s -8 you can grab Emrakul, hit your opponent with the 13/13 flyer, and then have it returned to your hand to be cast on your next turn. Most likely you’ve also just binned Nahiri, as well as being able to sculpt your graveyard with her +2 ability to make Emrakul cheaper to cast. While it’s not as game ending as Emrakul, the Aeons Torn in modern, it’s likely you’ll win after casting the new one in standard.
Speaking of modern: it’s important to remember that taking over your opponent’s turn can be very, very bad for them in this format. If they have Spellskite they will generally just lose on the spot. Infect ends up losing all their pump spells, burn does lots of damage to them, Abzan CoCo probably just loses to you sacrificing all of their creatures to their own Seer and making sure a land is on top…. It may just be a question of finding a deck that wants this type of effect, and that could be in Eldrazi ramp decks or any version of Tron.
While I don’t think Emrakul is going to be a super powerhouse and show up all the time, I very much think the card is playable. Stasis Snare is probably the biggest issue currently, as it shows up in a lot of decks at the moment.
But wait! There’s more!
Finally our legendary werewolf. Ulrich is, in my opinion, a bit of a let down. 5 mana is pricey, but for that cost you get pseudo-haste by giving another one of your creatures +4/+4 until end of turn when you play him. Then when he flips he can eat a creature. Then when he flips back you get to pump some more. Much like Huntmaster of the Fells you want to be flipping Ulrich as often as possible. The biggest hurdle to him seeing lots of standard play is that, currently, is not a very popular color pairing.
There was one more card from today, but I think it’s pretty terrible and not super exciting….
Glittering Wish this is not. 🙁