Shadows Over Innistrad Spoilers: Third & Final
Am I saving the best for last? Perhaps!
A zombie lord that isn’t really a lord, in a standard that also includes Risen Executioner. The real question is: will there be enough tribal support for zombies between Shadows and Eldritch Moon. Sadly I think that as of right now the support isn’t really there (no good one drop, only 1 good two drop), though it’s certainly something that I plan to look into when I start playing around with decks for standard.
What intrigues me the most about a zombie deck is making it such that it’s not a traditional aggro deck, but rather a deck designed around grinding your opponent down. This, Relentless Dead, Prized Amalgam, and Risen Executioner make for a potent mix of creatures that all involve the graveyard in some way. Now you can focus on slowing the game down and utilizing the recursion built into these creatures to whittle away at your opponent.
Forked Bolt at times is a very good card, mostly in older formats because of the power of 1 toughness creatures. Tacking on another mana certainly makes it a lot worse, but that doesn’t necessarily make it bad. If standard becomes defined by creatures with 1 toughness, or just a portion of it is, then this card will likely be very good. Aggressive decks are where you’d expect to see a lot of 1 toughness guys, and those types of decks shine in formats where the mana bases can often be very durdley. This format is quite possibly going to be like that, depending on how greedy people decide they want to be with their mana bases (2 color shouldn’t be bad, 3 color probably will be).
Judgement also works as a decent answer to Jace, Vryn’s Prodigy early on, while still being decent later in the game. Expect to see it mostly in decks that can enable the madness, however, as it falls off really hard late game unless you can discard at will.
Ghostway is a card that made a big splash in modern shortly after the banning of Birthing Pod. While I don’t think this card will be a super powerhouse in standard, there is the possibility that it will see play in modern as a replacement for Ghostway (or as copies 5-8). It’s even better as you don’t have to flicker all of your creatures, you can leave your tokens around, or other things such as Voice of Resurgence (which may be correct if facing a spell like Damnation).
Another card set to potentially make a splash in modern. It’s probable that humans don’t have enough tribal support to be real contenders in standard, but there have already been human tribal lists in modern (and allies is almost entirely a deck of humans). This new style lord/Champion of the Parish mix could go a long way towards making the deck a bit more viable. That’s not to say it can’t potentially see play in standard, either, though most likely in a Collected Company shell of some sort….
This seems like the fixed Green Sun’s Zenith we’ve wanted for quite some time. Early on it fixes your mana while also getting you 25% of the way to delirium. Later it allows you to snag whatever utility land you’d like, or it does a great Zenith impression by adding to the cost of any creature you may want to cast. For this versatility alone I think that this will be considered one of the most powerful cards in the set, and most likely to impact formats defined by extremely powerful cards